Vector kinematics · manipulative

Projectile motion as a vector

Set the launch speed and angle. The velocity vector splits into a constant horizontal part and a changing vertical part.

path / r v(t) a vₓ v_y

Launch · scrub t · toggle r / v / a drawn from the projectile

20 m/s
45°
0.0 s

Vectors from the projectile

Displacement r
from launch origin to the particle
Velocity v
with horizontal / vertical components
Acceleration a
constant −g j throughout the flight

Motion equations (g = 9.8 m/s²)

At this instant

Summary