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Unit 3
· Topic 3
Topic 3: Vectors in two and three dimensions
Vectors in three dimensions
3 hours
Use Cartesian coordinates for three-dimensional space, including plotting points.
1 interactive
Use ordered triple notation (x, y, z) and column vector notation to represent a position vector in three dimensions.
Calculate the magnitude of a vector.
Calculate and use a unit vector, â, in three-dimensional space.
1 interactive
Define and use unit vectors and the perpendicular unit vectors î, ĵ and k̂.
Express a vector in Cartesian (component) form using the unit vectors î, ĵ and k̂.
Define and use the altitude angle φ.
1 interactive
Algebra of vectors in three dimensions
3 hours
Examine and use addition and subtraction of vectors in Cartesian form.
Use multiplication by a scalar of a vector in Cartesian form.
Determine a vector between two points.
Use a vector representing a section of a line segment, including the midpoint of a line segment.
Use the scalar (dot) product.
Examine properties of parallel and perpendicular vectors and determine if two vectors are parallel or perpendicular.
Use scalar and vector projections of vectors.
Apply the scalar product to vectors expressed in Cartesian form.
Model and solve problems that involve displacement, force, velocity and relative velocity using the above concepts.
Use vectors to prove geometric results in two dimensions (other than those listed in Unit 2 Topic 3) and in three dimensions.
Vector and Cartesian equations
7 hours
Understand and use equations of spheres.
1 interactive
Use vector equations of curves in two or three dimensions involving a parameter, and determine a ‘corresponding’ Cartesian equation in the two-dimensional case.
Determine vector, parametric and Cartesian equations of straight lines and straight-line segments given the position of two points, or equivalent information, in both two and three dimensions.
1 interactive
Define and use the vector (cross) product to determine a vector normal to a given plane, with and without technology.
1 interactive
Use vector methods in applications, including areas of shapes and determining vector and Cartesian equations of a plane and of regions in a plane.